Even as the forest returns to a healthy seeming state, lingering corruption taints the minds of dreaming denizens and spits out the occasional nightmare creature. Old God corruption is out of sight but not out of mind. The dam is repaired and the Loch is now filled back in with the aid of nature spirits. Following the end of the faction war, Horde shaman and druids, as something of a good will gesture (and at the behest of their respective organizations) have made efforts to restore the region to a pre-Twilight spillover stage. If you had your way, what zones would you redesign and how? I think we’re all ready for a redesign of Azeroth and an end to faction war plots. MY LORD BAG OF RICE Defeat Baj'Nimen the hateful warlord.I took a bit of inspiration from the Headcanon thread and faction dancing thread. Mounted on giant beetles, these Avengers advance swift and relentlessly. Wild magi will preferably have eldritch doom unlocked to level 1, to obtain the instant kill, and additional upgrades on Ward of Disruption is useful but not absolutely necessary. All the longbows will preferably have crimson sentence fully upgraded. Three of each, placed strategically, is enough on normal difficulty. Golden longbows and wild magi are expected. Eridan, whose arrow storm ability is particularly powerful, is a suitable choice, although Arivan or other magic heroes may help in dealing with Avengers and Golems. Once the golem and other nuisances are knocked out, turn your attention to Baj'nimen and finish the level.Īll upgrades should be maxed out. A similar technique can be used when defending the exit. A good way to distract Baj'nimen is to place a barracks at the centre lane, and upgrading the barracks when all the troops surrounding Baj'nimen have been defeated. A golem and several avengers will also appear so ensure they are accounted for. He can hit your barracks troops from a safe distance, so watch the exit at all times. The boss arrives on the stone path beside the gates on the right-hand side and will proceed on a straight path to the exit on the left-hand side. Continue on upgrading crimson sentence and eldritch doom. Mounted avengers are tough, but the avenger does not dismount when hit with instant kills, so crimson sentence and eldritch doom will come in handy. Develop several golden longbows and ensure the bottom exit is protected.īy wave 10 several golden longbows should already have been constructed with crimson sentence learnt. Anticipate the arrival of the golem on wave 7 by having several wild magi prepared. The middle path is unusually wide so micro the barracks troops as needed.Īs the game proceeds, quickly construct additional wild magi, preferably near any barracks and in the centre lane, since the boss will head straight to the exit through the centre, and golden longbows. Do not bother developing the bottom exit at the beginning since no enemies will attempt to break out there until wave 10. Start with a barracks near the end of the middle path, and immediately obtain a wild magus in a plot close by. This is not counted as a wave.ĭue to the large amount of high-health enemies such as Golems and Avengers, investing in instant kills is extremely important. Baj'Nimen the Hateful attacks after wave 15.
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